| Speed-Ups | Gems | $$$ | |
| Military: |
0
|
0
|
0$ |
| Economy: |
0
|
0
|
0$ |
| Buildings: |
0
|
0
|
0$ |
| Subsidy: |
0
|
0
|
0$ |
| T4 Troops: |
0
|
0
|
0$ |
| Total: |
0
|
0
|
0$ |
100
100
100
100
Training Speed I
-10/10 +
200d 22h2000
|
Intelligence Report
-10/10 +
200d 22h2000
Quick Maneuvers I
-10/10 +
200d 22h2000
|
Infantry Offense
-10/10 +
200d 22h2000
Siege Attack
-10/10 +
200d 22h2000
Ranged Offense
-10/10 +
200d 22h2000
Cavalry Offense
-10/10 +
200d 22h2000
|
Infantry Defense
-10/10 +
200d 22h2000
Siege Toughness
-10/10 +
200d 22h2000
Ranged Defense
-10/10 +
200d 22h2000
Cavalry Defense
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
100
100
100
100
Construction Speed
-10/10 +
200d 22h2000
|
Food Harvesting I
-10/10 +
200d 22h2000
|
||
Vault Management
-10/10 +
200d 22h2000
|
Stone Harvesting I
-10/10 +
200d 22h2000
|
Timber Harvesting I
-10/10 +
200d 22h2000
|
Metal Harvesting I
-10/10 +
200d 22h2000
|
Weight Training I
-10/10 +
200d 22h2000
|
Resource Harvesting I
-10/10 +
200d 22h2000
|
100
100
100
100
Farm
-10/10 +
200d 22h2000
|
Lumber Mill
-10/10 +
200d 22h2000
|
Quarry
-10/10 +
200d 22h2000
|
Mines
-10/10 +
200d 22h2000
|
Manor
-10/10 +
200d 22h2000
|
Watchtower
-10/10 +
200d 22h2000
|
Barracks
-10/10 +
200d 22h2000
|
Infirmary
-10/10 +
200d 22h2000
|
Workshop
-10/10 +
200d 22h2000
|
Embassy
-10/10 +
200d 22h2000
|
Trading Post
-10/10 +
200d 22h2000
|
Vault
-10/10 +
200d 22h2000
|
Castle Wall
-10/10 +
200d 22h2000
|
Castle
-10/10 +
200d 22h2000
|
Academy
-10/10 +
200d 22h2000
|
|
Battle Hall
-10/10 +
200d 22h2000
|
Prison
-10/10 +
200d 22h2000
|
Altar
-10/10 +
200d 22h2000
|
100
100
100
100
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
Reptilian Rider S
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
Fire Trebuchet S
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
Heroic Cannoneer S
-10/10 +
200d 22h2000
Ancient Drake Rider S
-10/10 +
200d 22h2000
|
100
100
100
100
Heroic Fighter
|
Heroic Cannon.
|
Ancient Drake
|
Destroyer
|
T4 Units require all buildings up to Academy 25, Economy research tree, and Military research tree, gaining a total of 65 million might. Getting 30% subsidy on T4 units would add up 90 million might.
Academy 25 and Economy research tree should be a priority as they would help with the Military research.
The following table shows the times required to unlock T4 units, starting from zero, using 280% research boost and waiting for 30 helps.
| Speed-Ups | Gems | $$$ | Might | |
| Military Research: |
1397d
|
1.9M
|
466$ |
52.5M
|
| Economy Research: |
203d
|
274K
|
68$ |
7.2M
|
| Buildings: |
344d
|
461K
|
115$ |
5.5M
|
| Total: |
1944d
|
2.6M
|
649$ |
65.2M
|
T4 subsidy is an optional but important research, specially for producing a Rally Trap. Each million of T4 requires 3.5 Billion resources,
this research would save more than 1 Billion resources for each million troops created.
| Speed-Ups | Gems | $$$ | Might | |
| T4 Subsidy: |
2757d
|
3.7M
|
919.8$ |
99M
|
| 1M Troops: |
369d
|
578.2K
|
86$ |
36M
|
T5 is the next unit to unlock.