Familiars Calculator
Familiar research has been broken on the research needed to unlock each pact. Familiar Battle research has been broken on the research needed to unlock each battle slot.
Adjust Research Boost, and enter your setup using the + and - buttons, from bottom to top.
Research Boost:
%
Helps:
TechnoLabes:
Speed-Ups Gems $$$
Pact 3: 0 0 0$
Pact 4: 0 0 0$
Pact 4+: 0 0 0$
Slot III: 0 0 0$
Slot IV: 0 0 0$
Total: 0 0 0$
Resources Needed: 100 100 100 100 100 100
Remaining Might: 0
Anima Harvesting I -10/10 + 200d 22h2000
Merging Cost (P. 1) -10/10 + 200d 22h2000
Food Harvesting II -10/10 + 200d 22h2000
Gym Training I -10/10 + 200d 22h2000
Pact 2 -10/10 + 200d 22h2000
Stone Harvesting II -10/10 + 200d 22h2000
Timber Harvesting II -10/10 + 200d 22h2000
Metal Harvesting II -10/10 + 200d 22h2000
Anima Storage I -10/10 + 200d 22h2000
Pact Merging Speed I -10/10 + 200d 22h2000
Merging Cost (P. 2) -10/10 + 200d 22h2000
Pact 3 -10/10 + 200d 22h2000
Resources Needed: 100 100 100 100 100 100
Remaining Might: 0
Anima Harvesting I -10/10 + 200d 22h2000
Merging Cost (P. 1) -10/10 + 200d 22h2000
Food Harvesting II -10/10 + 200d 22h2000
Gym Training I -10/10 + 200d 22h2000
Stone Harvesting II -10/10 + 200d 22h2000
Timber Harvesting II -10/10 + 200d 22h2000
Metal Harvesting II -10/10 + 200d 22h2000
Anima Storage I -10/10 + 200d 22h2000
Pact Merging Speed I -10/10 + 200d 22h2000
Merging Cost (P. 2) -10/10 + 200d 22h2000
Anima Harvesting II -10/10 + 200d 22h2000
Gold Harvesting II -10/10 + 200d 22h2000
Gym Membership -10/10 + 200d 22h2000
Gym Training II -10/10 + 200d 22h2000
Anima Storage II -10/10 + 200d 22h2000
Pact Merging Speed II -10/10 + 200d 22h2000
Merging Cost (P. 3) -10/10 + 200d 22h2000
Pact 4 -10/10 + 200d 22h2000
Resources Needed: 100 100 100 100 100
Remaining Might: 0
Skillstone Merging Speed I -10/10 + 200d 22h2000
Durable Wards -10/10 + 200d 22h2000
Merging Cost (P. 4) -10/10 + 200d 22h2000
Skill EXP Boost -10/10 + 200d 22h2000
Resources Needed: 100 100 100 100 100 100
Remaining Might: 0
-10/10 + 200d 22h2000
-10/10 + 200d 22h2000
-10/10 + 200d 22h2000
Fam (Infantry ATK) I -10/10 + 200d 22h2000
Fam (Ranged ATK) I -10/10 + 200d 22h2000
Fam (Cavalry ATK) I -10/10 + 200d 22h2000
-10/10 + 200d 22h2000
Fam (Infantry HP) I -10/10 + 200d 22h2000
Fam (Ranged HP) I -10/10 + 200d 22h2000
Fam (Cavalry HP) I -10/10 + 200d 22h2000
Fam (Infantry DEF) I -10/10 + 200d 22h2000
Fam (Ranged DEF) I -10/10 + 200d 22h2000
Fam (Cavalry DEF) I -10/10 + 200d 22h2000
Familiar Battle Slot III -10/10 + 200d 22h2000
Resources Needed: 100 100 100 100 100 100
Remaining Might: 0
Fam (Infantry ATK) I -10/10 + 200d 22h2000
Fam (Ranged ATK) I -10/10 + 200d 22h2000
Fam (Cavalry ATK) I -10/10 + 200d 22h2000
Fam (Infantry HP) I -10/10 + 200d 22h2000
Fam (Ranged HP) I -10/10 + 200d 22h2000
Fam (Cavalry HP) I -10/10 + 200d 22h2000
Fam (Infantry DEF) I -10/10 + 200d 22h2000
Fam (Ranged DEF) I -10/10 + 200d 22h2000
Fam (Cavalry DEF) I -10/10 + 200d 22h2000
Fam (Infantry DEF) II -10/10 + 200d 22h2000
Fam (Ranged DEF) II -10/10 + 200d 22h2000
Fam (Cavalry DEF) II -10/10 + 200d 22h2000
Fam (Infantry HP) II -10/10 + 200d 22h2000
Fam (Ranged HP) II -10/10 + 200d 22h2000
Fam (Cavalry HP) II -10/10 + 200d 22h2000
Fam (Infantry ATK) II -10/10 + 200d 22h2000
Fam (Ranged ATK) II -10/10 + 200d 22h2000
Fam (Cavalry ATK) II -10/10 + 200d 22h2000
Familiar Battle Slot IV -10/10 + 200d 22h2000
Best Familiars For Perks

On each Pact there are a couple of familiars with suppor habilities that would be very helpfull on the daily the gameplay.

Best Familiars For Attacks

The best attributes to increase are ATK and HP, army level would be helpful for mixed attacks.

Best Familiars For Wall

Familiars on wall must have attack that start with the battle, provide army buff, and do not require a lost of 10% to be activated, since attacks on wall should never get to 10% loss.