Familiars Calculator
Familiar research has been broken on the research needed to unlock each pact. Familiar Battle research has been broken on the research needed to unlock each battle slot.
Adjust Research Boost, and enter your setup using the + and - buttons, from bottom to top.
Best Familiars For Perks
On each Pact there are a couple of familiars with suppor habilities that would be very helpfull on the daily the gameplay.
- Aquiris (STA Bravehearts) - Pact 1B
- Territe (Fragments) - Pact 1A
- Totempest (Cargo ship) - Pact 2A
- Tempestite (Free T1 Troops) - Pact 2A
- Evil Weevil (Resources) - Pact 2A
- Sorcerer (transmutation) - Pact 2A
- Bonehead (Colosseum) - Pact 2B
- Goblin (A lot of gold) - Pact 3
- Gemming Gremlin (A lot of gems) - Pact 3
- Trickstar (Holy Stars) - Pact 3
- Hoarder (Jewels and Trove) - Pact 4
- Hell Drider (Free T4 troops) - Pact 4
- Saberfang (Monster Hunting) - Pact 4
Best Familiars For Attacks
The best attributes to increase are ATK and HP, army level would be helpful for mixed attacks.
- Engineer - +Infantry ATK 15% - Pact 1A
- Aquiris - +Army HP 15% - Pact 1B
- Terraspike - -Enemy Infantry HP 40% - Pact 1B
- Gnome - +Ranged ATK 15% - Pact 1B
- Yeti - +Cavalry ATK 15% - Pact 1B
- Tempestite - Stuns largest squads for 8 seconds when 10% of your troops have fallen - Pact 2A
- Evil Weevil - +Army HP 15% - Pact 2A
- Strix - +Cavalary HP by 80% for 10 seconds when 10% of your Cavalry troops have fallen - Pact 2A
- Sorcerer - +Range Max HP by 80% for 10 seconds when 10% of your Cavalry troops have fallen - Pact 2A
- Pyris - 60% boost to Heroes Squad Tactics skills for 10 seconds - Pact 2B
- Harpy - +Infantry HP by 80% for 10 seconds when 10% of your Cavalry troops have fallen - Pact 2B
- Gemming Gremlin - +Infantry ATK by 100% each time 10% of your Infantry troops have fallen - Pact 3
- Goblin - +Cavalry ATK by 100% each time 10% of your Cavalry troops have fallen - Pact 3
- Trickster - +Range ATK by 100% each time 10% of your Range troops have fallen - Pact 3
- Gryphon - +Army ATK by 200% for 10 seconds each time 10% have fallen - Pact 3
Best Familiars For Wall
Familiars on wall must have attack that start with the battle, provide army buff, and do not require a lost of 10% to be activated, since attacks
on wall should never get to 10% loss.
- Aquiris - Pact 1B
- Evil Weevil - Pact 2A