| Speed-Ups | Gems | $$$ | |
| Pact 3: |
0
|
0
|
0$ |
| Pact 4: |
0
|
0
|
0$ |
| Pact 4+: |
0
|
0
|
0$ |
| Slot III: |
0
|
0
|
0$ |
| Slot IV: |
0
|
0
|
0$ |
| Total: |
0
|
0
|
0$ |
( 0
0$)
( 0
0$)
100
100
100
100
100
Anima Harvesting I
-10/10 +
200d 22h2000
Merging Cost (P. 1)
-10/10 +
200d 22h2000
|
Food Harvesting II
-10/10 +
200d 22h2000
Gym Training I
-10/10 +
200d 22h2000
|
Pact 2
-10/10 +
200d 22h2000
|
Stone Harvesting II
-10/10 +
200d 22h2000
Timber Harvesting II
-10/10 +
200d 22h2000
Metal Harvesting II
-10/10 +
200d 22h2000
|
Anima Storage I
-10/10 +
200d 22h2000
Pact Merging Speed I
-10/10 +
200d 22h2000
Merging Cost (P. 2)
-10/10 +
200d 22h2000
|
Pact 3
-10/10 +
200d 22h2000
|
100
100
100
100
100
Anima Harvesting I
-10/10 +
200d 22h2000
Merging Cost (P. 1)
-10/10 +
200d 22h2000
|
Food Harvesting II
-10/10 +
200d 22h2000
Gym Training I
-10/10 +
200d 22h2000
|
Stone Harvesting II
-10/10 +
200d 22h2000
Timber Harvesting II
-10/10 +
200d 22h2000
Metal Harvesting II
-10/10 +
200d 22h2000
|
Anima Storage I
-10/10 +
200d 22h2000
Pact Merging Speed I
-10/10 +
200d 22h2000
Merging Cost (P. 2)
-10/10 +
200d 22h2000
|
Anima Harvesting II
-10/10 +
200d 22h2000
Gold Harvesting II
-10/10 +
200d 22h2000
|
Gym Membership
-10/10 +
200d 22h2000
Gym Training II
-10/10 +
200d 22h2000
|
Anima Storage II
-10/10 +
200d 22h2000
Pact Merging Speed II
-10/10 +
200d 22h2000
Merging Cost (P. 3)
-10/10 +
200d 22h2000
|
Pact 4
-10/10 +
200d 22h2000
|
100
100
100
100
Skillstone Merging Speed I
-10/10 +
200d 22h2000
Durable Wards
-10/10 +
200d 22h2000
Merging Cost (P. 4)
-10/10 +
200d 22h2000
|
Skill EXP Boost
-10/10 +
200d 22h2000
|
100
100
100
100
100
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
-10/10 +
200d 22h2000
|
Fam (Infantry ATK) I
-10/10 +
200d 22h2000
Fam (Ranged ATK) I
-10/10 +
200d 22h2000
Fam (Cavalry ATK) I
-10/10 +
200d 22h2000
|
-10/10 +
200d 22h2000
|
Fam (Infantry HP) I
-10/10 +
200d 22h2000
Fam (Ranged HP) I
-10/10 +
200d 22h2000
Fam (Cavalry HP) I
-10/10 +
200d 22h2000
|
Fam (Infantry DEF) I
-10/10 +
200d 22h2000
Fam (Ranged DEF) I
-10/10 +
200d 22h2000
Fam (Cavalry DEF) I
-10/10 +
200d 22h2000
|
Familiar Battle Slot III
-10/10 +
200d 22h2000
|
100
100
100
100
100
Fam (Infantry ATK) I
-10/10 +
200d 22h2000
Fam (Ranged ATK) I
-10/10 +
200d 22h2000
Fam (Cavalry ATK) I
-10/10 +
200d 22h2000
|
Fam (Infantry HP) I
-10/10 +
200d 22h2000
Fam (Ranged HP) I
-10/10 +
200d 22h2000
Fam (Cavalry HP) I
-10/10 +
200d 22h2000
|
Fam (Infantry DEF) I
-10/10 +
200d 22h2000
Fam (Ranged DEF) I
-10/10 +
200d 22h2000
Fam (Cavalry DEF) I
-10/10 +
200d 22h2000
|
Fam (Infantry DEF) II
-10/10 +
200d 22h2000
Fam (Ranged DEF) II
-10/10 +
200d 22h2000
Fam (Cavalry DEF) II
-10/10 +
200d 22h2000
|
Fam (Infantry HP) II
-10/10 +
200d 22h2000
Fam (Ranged HP) II
-10/10 +
200d 22h2000
Fam (Cavalry HP) II
-10/10 +
200d 22h2000
|
Fam (Infantry ATK) II
-10/10 +
200d 22h2000
Fam (Ranged ATK) II
-10/10 +
200d 22h2000
Fam (Cavalry ATK) II
-10/10 +
200d 22h2000
|
Familiar Battle Slot IV
-10/10 +
200d 22h2000
|
On each Pact there are a couple of familiars with suppor habilities that would be very helpfull on the daily the gameplay.
The best attributes to increase are ATK and HP, army level would be helpful for mixed attacks.
Familiars on wall must have attack that start with the battle, provide army buff, and do not require a lost of 10% to be activated, since attacks
on wall should never get to 10% loss.